Thursday, May 23, 2019

I Am Alive Download For Free

I Am Alive Download For Free


SCREENSHOT





System Requirements Of I Am Alive Download Free

  • Operating System: Window XP/ Vista/ Window 7/ Window 8
  • CPU: Intel Pentium 4 or later
  • RAM: 1 GB
  • Setup size: 1.8GB
  • Hard Disk Space: 2 GB













DevCorner: Superpowers HTML5 Collaborative Game Maker Open-Sourced!

Great news for HTML5 game developers: a few days ago Superpowers was released under the ISC license.

What is Superpowers? A game development platform (an integrated editor but you can collaborate in realtime online; how cool is that! :D ) for making HTML5 games using TypeScript (a superset of Javascript). But you will also be able to work with other languages, so far support for the well known LÖVE2D is available.

Learn more in this video:


The source is available here and there is also an repository with a few sample games. If you like what they are doing, please consider becoming a supporter.

Looking forward to your new HTML5 games!

Game Design Activity Sessions – Part 1: Remodelling A Space War On A Blank Paper Sheet

When I was a child, there was a game we used to play during the free time in between classes. It doesn't have an official name, but my friends and I always called it "Space War". Basically, the game's main idea is:

1) in a regular blank paper trace a dividing line right in the middle of it;

2) Each player (and it's a two player game) draws 3 to 6 spaceships (represented by triangles) randomly on their side;

3) the oldest player starts: they must draw a small circle on their side, this is called a "shot";

4) on the next step, this player must fold the paper sheet;

5) after folding the paper the player must guess the place their opponent drew the "shot" and draw another small circle pressing the pen firmly on the area;

6) finally, the player must unfold the paper to check if the "shot" hit the target (the spaceship/triangle); then, it's the other player's turn to play. Important rule: one "shot" only hits a spaceship if it is completely inside the triangle area.

The diagram below shows, in images, the basic rules and game dynamics:



Ok! After trying this game and understanding it, your mission in this exercise is: trying to modify the basic gaming mechanics by adding power cards and dice, giving the ships new abilities and trying to create more uncertainty in a match. Think big and modify the space game with creativity (and try to think of a less stupid name for it).

You can share the results with me by mail, if you want >> vincevader@gmail.com

#GoGamers

Product Review Potpourri

In today's blog entry I will review three inexpensive products for your retro gaming consoles.  If you are interested in getting HDMI-only consoles to play on a CRT, splitting HDMI signals for capturing and playing without copy protection and a name-brand NES to Famicom converter, read on.


Read more »

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                                                                  discription
CHARECTOR MOD

TO  GO FRANKLIN PRESS=ALT+UP ARROW KEY (AND ALT+F10)
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TO GO TREVOUR PRESS+ALT+RIGHT ARROW KEY(AND ALT+F12)

PHONE MOD

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(218 MB) GTA Vice City Download For Free

(218 MB) GTA Vice City Download For Free




Screenshot



System Requirements of GTA Vice City Free Download

  • Tested on Windows 7 64-Bit
  • Operating System: Windows Vista/7/8/8.1/10
  • CPU: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
  • RAM: 512MB
  • Setup Size:218 MB
  • Hard Disk Space:450 MB












Game 107: Curse Of Enchantia - Introduction

Written by Alfred n' the Fettuc

The English game development studio Core Design is first and foremost known for the Tomb Raider series, being the creator of one of the biggest franchises in video game history (and solely responsible for the rise of Eidos Interactive, their parent company, that would still be active as far as 2009, where it was purchased and absorbed by Square Enix). However their story begins much earlier than that with another cult classic: Rick Dangerous. This Indiana Jones inspired platformer was one huge hit during the Amiga golden days (and one game I really loved despite being utterly incapable of going past the fifth screen or so). Also responsible for other (less cult) classics such as Impossamole, Heimdall and Chuck Rock, the studio saw the rise of adventure games as an opportunity, and basically decided to get their shot at the genre that was printing money for Lucasarts and Sierra in the 90s.


Art by Rolf Mohr, who would become the concept
artist for the Telltale
Batman series, among other things.

Curse of Enchantia credits show three names in the Game Design department : Robert Toone, Ian Sabine and Chris Long. Moby Games tells us that Toone would become later lead programmer on XCom 2: War of the Chosen, Sabine would become lead programmer on Prince of Persia: The Two Thrones and that Long would become lead programmer on Herdy Gerdy for PS2 (Yeah I know, less glorious but still). What it especially shows us is that none of them would ever work on another adventure game after this one. They would not be back in the team of Core Design second attempt at the adventure genre (1994 game Universe), a fact that is not especially reassuring.

Various reviews from the time being are pretty enthusiastic about the game, deeming it "best adventure game on the Amiga", Amiga Power even going to the extent of writing "...with a few tweaks here and there could have easily beaten the Monkey Island and the like". The more recent reviews, however, are way harsher with the game, deeming it "nearly unsolvable" due to illogic puzzles and badly designed action sequences (gloups). The game seems to be trying new things, mainly with the fact it's totally dialogue-free (whether this is a good or bad thing we shall see) and its interface (and as history has shown, a new interface tend to be more often than not a VERY bad thing).


The game is universally applauded for its graphics though, so that's at least one good news.

My previous experience with the game was a short one. I remember being charmed by the graphics (and the fact that, as a non-English speaker I didn't get many options for adventure games in 1992) but I also remember abandoning the game pretty fast during an underwater section because I couldn't figure out anything about the puzzles… We'll see if I'm able to go further on this try (let's hope so!)

The story, as told by the manual, tells us that the mysterious and magic land of Enchantia is being governed by a band of evil witches, and that the inhabitants are suffering under their dark reign. One of the witches outshone the others in her malevolence and depravity (sic) and came with a devious plan to obtain eternal youth. It then tells a very convoluted and unnecessary backstory about how the witch trapped the other witches in order to put a spell on a field in another dimension (ours) in order to trap a young male child (something that was apparently non-existent in their dimension, which leads me to believe I would be interested to know how said inhabitants were still alive. Maybe we have a Children of Men-type substory? Or maybe I'm reading too much into it). Anyway, after a long struggle and conflicts amongst the witches, the result is that Brad, our hero, was playing baseball with his sister Jenny and ZAM! He disappeared from the baseball field to reappear in a prison cell.








The story as told in-game. I can't help but think that the simpler version is better.

The classic, almost cliché, story of a young kid being suddenly trust into a fantasy world always works, reminiscent of stories like Alice, Oz or The Neverending Story. It's a story seen many times in video games, probably because it's an easy metaphor for the player exiting his usual world and being plunged in a world of wonders and excitements… (or boredom and badly-designed shenanigans…) We see that again and again in video games like Ultima, Simon the Sorcerer or Monkey Island 2 (albeit in a very twisted and reverse way in the latter…)

So here we are : humble baseball player Brad is now trapped into a dungeon cell, held upside-down by manacles. It's time to try my shot at this game, and we'll see for ourselves if the strange interface, the dialogue-free world and the weird puzzles add up to something interesting or if I'm about to experiment a long nightmare in the lands of Enchantia…


"Polp"